Martin P.
2009-04-30 07:54:20 UTC
Hi,
i want to build a bitmap viewer with managed directx.
i have a bitmap (4000x4000).
i use the textureloader class.
i can show it, zoom-in, zoom-out and move it.
okay ..
now i want to load a different bitmap (same size)
it takes a few seconds to load one bitmap and i try to load it faster.
but how?
with Pointer ?
Or can i copy the new Bitmap Data to the memory of the texture?
i need help.
thx a lot
Martin
i want to build a bitmap viewer with managed directx.
i have a bitmap (4000x4000).
i use the textureloader class.
i can show it, zoom-in, zoom-out and move it.
okay ..
now i want to load a different bitmap (same size)
it takes a few seconds to load one bitmap and i try to load it faster.
but how?
with Pointer ?
Or can i copy the new Bitmap Data to the memory of the texture?
i need help.
thx a lot
Martin