opellegr
2008-03-31 23:51:57 UTC
I'm considering creating a managed DirectX version of a control to address
some rendering performance issues, but some of the things I've read while
doing research has led me to believe this might be a bad idea. If I'm
reading things correctly, Managed DirectX is a deprecated technology and
users interested in using DirectX via managed code should use XNA. Some of
my colleagues have mentioned that XNA is set up to favor games development
and therefore getting it to perform control rendering would be a pain.
Is it correct that using Managed DirectX for rendering a control would be a
bad idea, since it seems like the technology is unsupported? If so, is it
relatively easy to use XNA to render a control? Is it simply a bad idea to
try to use DirectX for rendering controls?
some rendering performance issues, but some of the things I've read while
doing research has led me to believe this might be a bad idea. If I'm
reading things correctly, Managed DirectX is a deprecated technology and
users interested in using DirectX via managed code should use XNA. Some of
my colleagues have mentioned that XNA is set up to favor games development
and therefore getting it to perform control rendering would be a pain.
Is it correct that using Managed DirectX for rendering a control would be a
bad idea, since it seems like the technology is unsupported? If so, is it
relatively easy to use XNA to render a control? Is it simply a bad idea to
try to use DirectX for rendering controls?