Thomas Petzold
2009-04-30 16:50:03 UTC
Hallo,
I have the following problem
- I draw a bitmap with GDI
- save this to a stream
- and read the stream with TextureLoader.FromStream
that works fine but I redraw this Bitmap every 30 seconds and every time of
using the TextureLoader the application memory is reassign up 2MB so that
there is a OutOfMemory after a longer time.
is there a other method to do this?
Regards
Thomas
I have the following problem
- I draw a bitmap with GDI
- save this to a stream
- and read the stream with TextureLoader.FromStream
that works fine but I redraw this Bitmap every 30 seconds and every time of
using the TextureLoader the application memory is reassign up 2MB so that
there is a OutOfMemory after a longer time.
is there a other method to do this?
Regards
Thomas