Capt Laser Man
2008-12-27 16:23:37 UTC
I want to draw semi-transparent triangles of different colors on top of each
other to mimic rays of light from different colored sources. I had this
working in GDI+ by simply drawing the triangles with low alpha values.
However, DirectX seems to be completely covering up the background
triangles. Is there a way to tell DirectX to not clip the triangles that
are already drawn not to be overwritten completely and to make triangles
blend together?
other to mimic rays of light from different colored sources. I had this
working in GDI+ by simply drawing the triangles with low alpha values.
However, DirectX seems to be completely covering up the background
triangles. Is there a way to tell DirectX to not clip the triangles that
are already drawn not to be overwritten completely and to make triangles
blend together?