Alexander
2006-03-23 11:26:36 UTC
I've been trying to debug a shader program ( .fx- file ) that is loaded by a
Direct3D program written in C#.
I've done all the procedures described in SDK help:
- inserting DX extensions
- Enable Debug mode from the control panel
- setting needed flags as described
Results:
- When I start the application then the breakpoint within the shader is
never reached and I get the message that there are not loaded any symbols.
- When I try to launch the debugger from Debug|Direct3D the code will only
be compiled but not be executed
- Keyword of the shader code are highlighted
Can anybody help me ?
Thanks,
Alexander.
Direct3D program written in C#.
I've done all the procedures described in SDK help:
- inserting DX extensions
- Enable Debug mode from the control panel
- setting needed flags as described
Results:
- When I start the application then the breakpoint within the shader is
never reached and I get the message that there are not loaded any symbols.
- When I try to launch the debugger from Debug|Direct3D the code will only
be compiled but not be executed
- Keyword of the shader code are highlighted
Can anybody help me ?
Thanks,
Alexander.